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Brave new world civ 5 missing civs
Brave new world civ 5 missing civs











brave new world civ 5 missing civs
  1. #Brave new world civ 5 missing civs how to#
  2. #Brave new world civ 5 missing civs full#

#Brave new world civ 5 missing civs full#

I sold citrus on turn 33 for 6 gpt, almost full value. That was my second worker after buying the first with hut gold. Here's an overview of the surroundings, and also notice the worker steal about to happen down south at Prague there. Leaving aside Petra on this glorious desert start had to hurt, but that's not the plan this game, we will do that some other time.

#Brave new world civ 5 missing civs how to#

That's how to get to Theology for the religious wonders as fast as possible, use the GL for Philosophy into the fast NC. And finally Bronze Working from a ruin - super key because I was going to let that tech slide for a while, but there was iron right at Constantinople.īuild order: scout - scout - scout - shrine - monument - Great Library - granary - National College while still at 1 city. 60 gold and 80 gold into a bought worker on turn 28, decent enough. Got a culture ruin late-ish on turn 18 but good enough, and another on turn 23. And wow exactly on the turn I finished Pottery research, WRITING! Population ruin to size 4. In the first, I diverted to Currency for Petra before going towards Theology, but that was a mistake as it delayed the religious stuff for too long. This report is my second attempt at the setup. Time to go back to the old favorite of Inland Sea, Hot, to get swaths of desert for Desert Folklore. So far in my BNW games I've stayed away from that, but this is what I was saving it for.

  • Full dedication of faith into missionaries, not prophets or faith buildingsĪnd of course this does call for a cooked map setup favoring religion, as I did so many times in G&K.
  • World Religion by the congress, which means tourism victory.
  • Second founder belief will be Ceremonial Burial, which was nerfed in BNW but let's see by how much.
  • Stack up the missionry enhancers: Great Mosque, Mandate of Heaven, Holy Order, Evangelism.
  • Stack up the religious wonders: Great Mosque, Borobudur, Hagia Sophia.
  • But this post and a few other threads on CFC say that the belief is surprisingly powerful, so I'll try this out myself. The effect is "missionaries erode 25% of existing pressure" which is hard to gauge given the opacity of the spreading mechanic in the first place. And the Reformation policy will be Evangelism. Holy Order (-30% missionary cost) will be the enhancer belief, stacked with the Mandate of Heaven policy (-20%). So I assembled a plan of stacking up everything to feed into missionaries. Along with that comes the plan of using the big faith production to take advantage of the three separate Great Writer/Artist/Musician cost scales for purchasing with faith.Īnd I'll continue the principle I've been doing of deep dives into policy trees, obviously Piety here. The second goal is getting the World Congress to adopt my world religion, which naturally feeds into a tourism victory.

    brave new world civ 5 missing civs

    you're Byzantium! That's the plan, use Byzantium to stack up a second founder belief along with Pilgrimage while going wide with religion. But you only get one founder belief, which Pilgrimage itself consumes. Founder beliefs are the way you get rewarded for spreading your religion wide. But there are a few areas of payoff I can identify. I'm aware there's not much point to doing this on its own, all you do is spend faith to get more faith to spend on more faith. I want to play a game dedicated to spreading religion as massively as possible, using the Pilgrimage belief that we never really maxed out in the succession game. I promised the Holy Warriors team 50 faith/turn from the Pilgrimage belief, which never happened (we got up to about 20), but I still have to deliver on that somehow. In the Holy Warriors succession game, we kind of touched on how to spread religion widely, but didn't really get all that far with it.













    Brave new world civ 5 missing civs